user_ER534e9164 2024-12-31 11:40 Post
看你信真大老还是抱怨文
It depends on whether you believe it or complain about it.
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Published Time: 2024-12-13T13:16:22+08:00
Lv. 43
2024-12-13 13:39 Edited
First of all, I am very happy that Sakura Realm Monogatari has quickly celebrated its second anniversary. During this period, the changes in various activities have received a lot of skepticism, and the new treasure vault system has been warmly received. I hope you can steadily move towards the third anniversary. But the prerequisite is that you don't continue to seek death.
Okay, let's get to the main point. Let's talk about the activities related to the "Second Anniversary". I will leave the character part for later. There isn't actually much new content opened for the second anniversary. To avoid players finishing everything at once and feeling like there's nothing to do for a month, I had to postpone some things to next week.
First, from the image above we can see that Chapter 10 will be opened on the anniversary day for players to clear, to see Mia's outcome and the possible storyline direction of Chapter 11. However, the difficulty is really not easy at all, using level 50 characters to fight a level 90 Mia, what do you think? First, our characters do not have upgradable mythical weapons. Second, if our elemental altar levels are not heavily invested, we cannot win stably. I see almost all teams win in around "two and a half minutes", so will you be able to win ten times in the future? When a new chapter opens, have your characters considered leveling up again or upgrading their weapons?
Next, let's talk about the second anniversary login gifts and anniversary discounts. Basically, they give you a seven-day ticket to draw the first and second generation characters you want. As long as a colored book appears, it's the character you want. However, there is still a chance to get a character from the second wishlist, which is quite awkward.
Regarding the anniversary discounts, the first one is normal operation, basically allowing everyone to buy back red diamonds to upgrade their equipment. The first purchase diamonds are not evaluated, and few people will buy them. The final free gift pack has a maximum limit for "level 60 players" and "V8" paying players. These two were the same in the first anniversary, and the contents are basically unchanged.
Next, let's talk about the second anniversary tower event, which will start next week. According to Twitter, we can know that clearing the entire tower gives 10,000 diamonds, equivalent to the diamond amount from the first anniversary.
Also opening next week is the "Second Anniversary 5th and 6th Generation Character Self-Selection Pool". This part is not mentioned in the in-game event, so you can pay attention to it.
The final related part of the event is that the recollection will open the 3rd and 4th generation characters for drawing and the "permanent" novice wish summon. In other words, the colored book drawn as mentioned above has a high probability of being the 1st and 2nd generation character you want.
Next is the character part. I believe everyone knows the reputation of the "Second Anniversary Limited Character" Calamity Zero - Mia.
Summary: He is really bad. Don't draw him. He has no output and only his aura is worth looking at for auxiliary abilities. Both pools have a 0.5% draw rate. Many people have drawn 300-700 times for one Mia. Regardless of newbies or veterans, you should hoard diamonds and don't give the planners a good look. Others have a human rights character for their anniversary, and you have a dog character for the Sakura Realm Monogatari anniversary. It's really great.
Furthermore, on December 25th, the character "There will also be a Christmas pool for Christmas" is Mier, and the image comes from the event's advent level.
Then I started complaining about this "Mia" related content. I have bought this pass, but I can tell you clearly that seven tickets sell for 1050 e-coins. It's really a genius design. Did the anniversary planners have their brains on backwards? It would be better to learn from the first anniversary if it's all tickets. On the third day, give us 20 "Space-Time Gem" tokens, and the rewards you give are on average much worse than the first anniversary. Was the original planner fired? Is the new planner brain-dead?
The most outrageous thing is the "Mia" character. Some people actually say he is a support C. It's fine if he has no output, are you planners' plants? On the "Anniversary" day, he released a so-called demon king with an anniversary title, and it's also the main story's demon king, called the "Zero Calamity", the strongest character under the game's protagonist demon king. With so many buffs, the result in the game is a pile? And you still use it happily? He is a short-sighted cloud player who only looks at the aura and not the skills.
Let's look at this pile of a skill set, it has no harm at all.
First is the small skill. After actual testing and understanding, this damage value is completely insufficient, it can even be said to have "no damage" at all. The recovery and magic power increase last less than a second for the insulation state, are you kidding? No output, a blank small skill is enough.
I have a suggestion here. First, you should double or triple this value. It should at least be equal to the output intensity of sixth-generation characters or future seventh-generation characters. Integrate the healing and magic power increase into the "insulation" state. Turn it into a time-sensitive skill, such as lasting 5 seconds. You can also add a "dark" effect to the small skill to avoid that ridiculous situation where the auto skill cannot apply the "bleeding" state.
Then there is the even more ridiculous auto skill. What are you doing with this value? Sixth-generation characters like Fire God, Water God, and Urd, characters that can achieve destiny have values not exceeding a million, but they all have an average output ability of at least five or six hundred thousand, right? What's funny about 30,000 damage? I don't believe there will be any actual damage without 200,000. Moreover, you need to "hit multiple times" to apply the bleeding state. The extra damage it gives is pitiful, better change it to 100,000.
The ultimate has relatively few problems, the fundamental reason is the "damage value" is completely insufficient! Others' million output only does tens of thousands of damage to your "Anniversary Character"? Wouldn't it be reasonable to give a value over 700,000? And the chase gives the "insulation" state for only 8 seconds? You might as well increase it to 12 seconds.
The aura is the reason many say he is support. But you "brainless Mia pusher players" have never thought that without this aura, he is just a "high-stat blank character" worse than normal pool characters? And is this value worthy of "Zero Calamity" and "Second Anniversary Limited Character"? Shouldn't damage increase and damage reduction both be at least 30%? Regarding the PVP one, 10% is almost nothing. Basically, to feel magic power acquisition in PVP, it has to start at 20%, not to mention this version has "Urd" and "Susanoo" characters that naturally reduce magic power acquisition. Is this 10% enough for you to just stare at Mia there?
Finally, there's the seventh-tier passive, completely useless in PVP. Is this our great "Zero Calamity"? I'm tired of saying it. The seventh-tier passive can be said to be mediocre compared to normal characters, but this is not a normal character. A "Anniversary, Zero Calamity" character given this kind of ability, I can only say, garbage!
Finally, I reiterate again, never draw the "Mia" pool. It has no auxiliary ability! No output ability! It's just a blank character! Some of us have already given feedback to the development team to ask them to strengthen "Mia". The main story "all-rounder" character has turned into a pile of garbage here! Some even say he is usable? It's utterly ridiculous. We need more feedback! You can write a report through customer service or join Discord to give feedback.
The "Second Anniversary Limited Character" and "The Zero Calamity who is weaker than the Demon King in the main story" can be used by the development team as nostalgia to trick players into drawing, and both pools are 0.5%. It's really ugly. You treat me like a garbage normal character. Some even brag that Mia is strong, support T0. This round of comments is even more of a joke. I'll give you a sentence, go see if your configured Mia is a main C. Using a Water God to claim Mia is strong is also extremely stupid.
Our demand is very simple! Give us the strength of the main story and the anniversary human rights character! "Zero Calamity" in the game should originally be calamity-level strength! If your skills can't kill in one move, what are you doing! What's wrong with an all-rounder character? It's clearly a "Anniversary Limited Character" but you still insist it's a theme or a general stamp pool character, it's really garbage!
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user_ER534e9164 2024-12-31 11:40 Post
看你信真大老还是抱怨文
It depends on whether you believe it or complain about it.
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比克 2024-12-31 11:20 Post
到底要不要抽米婭呀,看大家評論都很差。
但現在各區天命大老都有配米婭耶...是最近有改強嗎?
Should I draw Mia? Everyone's comments are very bad.
But now the destiny veterans in each district are equipped with Mia... Has she been strengthened recently?
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user_ER109d2257 2024-12-22 21:01 Post
靠!我刚入坑几天,周年庆乱出货,所以钻石全用抽米娅了,刚开始看到回1.5费,意外,再看实验伤害,3星还不如1星,又注意到羁绊,装上了手套,以为能克制回血,结果打起来,什么鬼无法补血怎么对面还回血???卡bug了?于是搜索接触到官网,看到这个大佬文章才恍然大悟!!!无法回血一秒?!靠!!!!@#%|
Damn! I just started the game a few days ago, and the anniversary had random shipments, so I used all my diamonds to draw Mia. At first, I saw the 1.5 cost recovery, surprising. Then I looked at the experimental damage, 3 stars is not as good as 1 star. I also noticed the bond, pretended to put on gloves, thinking it could counter healing, but when fighting, what the hell, unable to heal? Why is the opponent still healing? Bug? So I searched and found the official website, and I suddenly realized when I saw this expert's article!!! Unable to heal for one second?! Damn!!!! @#%|
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